It adds a level of intensity and commitment to shooting someone without making me feel like I'm rolling dice to see if I get to kill it in 3 shots or 15 shots like in RE2's Remake.
The combat feels incredibly smooth despite being stationary while aiming. In 4 I'm playing something I can't really get anywhere else, In the original games I find myself shooting once and running past them and in 5 and 6 I end up playing a worse version of Max Payne. You don't get to move while aiming, but enemies aren't bullet sponges either. This game finds itself in between the original 3 Resident Evil games and 5 and 6 mechanically.